In a game, a **Castle Horseguard** typically represents a specialized unit or character responsible for the defense and protection of a castle, but with the added advantage of mounted combat. Here's a detailed description of what a Castle Horseguard might entail:### **Appearance:**- **Mount:** The Castle Horseguard is usually depicted riding a well-armored, sturdy warhorse. The horse itself is often equipped with protective barding that matches or complements the rider’s armor.- **Armor:** The Horseguard’s armor is a blend of traditional knightly plate and lighter materials suited for mounted combat. This armor may include decorative elements like crests or emblems that signify allegiance to the castle.- **Weapons:** They typically wield weapons that are effective in mounted combat, such as lances, swords, or maces. They might also carry ranged weapons like crossbows or throwing javelins for versatility.- **Helmets:** The Horseguard’s helmet is usually designed for both protection and visibility, with features like visors or plumes to enhance their imposing appearance and functionality.### **Abilities and Skills:**- **Mounted Combat:** Castle Horseguards excel in combat while on horseback, allowing them to perform powerful charges and swift maneuvers. Their abilities might include charging attacks that knock back enemies or sweep attacks that deal damage in a wide arc.- **Mobility:** Their mounted status provides increased speed and maneuverability compared to foot soldiers. This allows them to quickly respond to threats, reposition during battles, or chase down fleeing enemies.- **Defense and Support:** They may have skills that allow them to act as a mobile defensive line, protecting key areas of the castle from attackers or escorting important characters. They might also have abilities to boost the morale of allied units or provide tactical advantages through their mobility.- **Command Abilities:** Some Castle Horseguards may have command or leadership skills that enable them to lead cavalry charges, organize flanking maneuvers, or coordinate with other units in the castle’s defense.### **Behavior and Role in Gameplay:**- **Defender:** Their primary role is to provide a mobile defensive presence around the castle. They might patrol the outer areas, respond to breaches, or reinforce points of conflict during a siege or attack.- **Tactical Use:** In gameplay, they can be strategically deployed to exploit gaps in enemy lines, engage enemy cavalry, or quickly reinforce vulnerable positions. Their ability to traverse different terrains makes them versatile in both offensive and defensive scenarios.- **AI Patterns:** When controlled by AI, Castle Horseguards might exhibit patterns of behavior focused on patrolling, engaging in skirmishes, and maintaining control over key positions. They could also demonstrate tactics like flanking or harassing enemy units.### **Interactions with Players:**- **Allies:** As allies, Castle Horseguards might provide players with support during battles, assist in quests related to castle defense, or offer information about enemy movements. They might also be characters who players can interact with for strategic advice or assistance.- **Enemies:** If antagonistic, Castle Horseguards could present a significant challenge due to their mobility and combat prowess. Players may need to devise specific strategies to counter their mounted attacks or exploit their weaknesses.### **Unique Features:**- **Versatility:** Their ability to fight from horseback allows for a dynamic combat experience, offering players diverse tactics and strategies.- **Visual Appeal:** The combination of armored horses and skilled riders often adds to the visual grandeur of the game, enhancing the medieval atmosphere and providing a sense of grandeur and chivalry.Overall, the Castle Horseguard combines the traditional role of a castle defender with the added mobility and impact of mounted combat, making them a crucial and versatile element in a game’s medieval or fantasy setting.
- Unit Name: Castle HorseGuard
- Unit ID: 735
- Group: Special
- Game: Battle Dogs
- Version: 13.5.6
- Replacing unit: Principal Cat
Buffed (increased/decreased) Stats at (800%) | |
---|---|
Level 1 : | 1,481 health ... 66 dmg / 0 dmg / 0 dmg each lvl (+786 hp / +35 dmg.) |
Level 50 : | 40,000 health ... 1,800 dmg / 0 dmg / 0 dmg |
General Informations
Health
1481Knockback
4Speed
15TBA
20Attack Range
175Cost
200Cooldown in seconds
2Hitbox Position
0Hitbox Size
320Area Attack Flag
0Min Z Layer
0Max Z Layer
9Attack Damages
1st Attack Damage
661st Attack Foreswing
201st LD
01st Width
01st Attack Ability
12nd Attack Damage
02nd Attack Foreswing
02nd LD
02nd Width
02nd Attack Ability
02nd LD Ability
03rd Attack Damage
03rd Attack Foreswing
03rd LD
03rd Width
03rd Attack Ability
03rd LD Ability
0Traits
Red Flag
1Floating Flag
1Black Flag
1Metal (Enemies) Flag
1White Flag
1Angel Flag
1Alien Flag
1Zombie Flag
1Strong Against Flag
0Metal Unit
0Zombie Killer Flag
0Witch Killer Flag
0Witch Flag
0Eva Angel Flag
0Eva Angel Killer Flag
0Relic Effective Flag
1Aku Effective Flag
1Colossus Slayer Flag
0Corpse Slayer Flag
0Behemoth Slayer Flag
0Sage Slayer Flag
0Abilities
Knockback Chance (%)
0Freeze Chance (%)
0Freeze Duration (f)
0Slow Chance (%)
0Slow Duration (f)
0Resistant Flag
0Massive Damage Flag
1Critical Chance
0Attack Only Flag
0Extra money from Enemies Flag
0Base Destroyer Flag
0Wave Chance (%)
0Wave Attack Level
0Weaken Chance (%)
0Weaken Duration (f)
0Weaken (% decreased)
0Strengthen (% of life activates)
0Strengthen multiplier
0Survive Chance
0Barrier Break Chance
0Warp Chance
0Warp Duration
0Minimum Warp Distance
0Maximum Warp Distance
0Insanely Tough Flag
0Insane Damage Flag
0Savage Blow Chance
0Savage Blow Level
0Dodge Attack Chance
0Dodge Attack Duration
0Surge Attack Chance
0Surge Attack Min Range
0Surge Attack Max Range
0Surge Attack Level
0Curse Chance (%)
0Curse Duration (f)
0Aku Shield Break Chance (%)
0Behemoth Dodge Chance (%)
0Behemoth Dodge Duration (f)
0Mini Surge Flag
0Counter Surge Flag
0Conjure Spirit (-1)
-1Immunities
Immune to Wave Flag
0Block Boss Wave Flag
0Immune to Knockback Flag
0Immune to Freeze Flag
0Immune to Slow Flag
0Immune to Weaken Flag
0Not Affected by Boss Wave Flag
-1Immune to Warp Flag
0Immune to Curse Flag
0Immune to Toxic Flag
0Immune to Surge Flag
0Others
Frames Before Automatically Dying (-1 never dies)
0Self-destruct
0Spawn Animation (-1, 0)
-1Soul Animation (-1 to 10)
0Unique Spawn Animation
0Gudetama Soul Animation
0Always ZERO
0Always -1
-1Unknown Make ZERO
0Unknown Make ZERO
0