Castle HorseGuard Unit#735 - Battle Dogs v13.5.6

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In a game, a **Castle Horseguard** typically represents a specialized unit or character responsible for the defense and protection of a castle, but with the added advantage of mounted combat. Here's a detailed description of what a Castle Horseguard might entail:

### **Appearance:**
- **Mount:** The Castle Horseguard is usually depicted riding a well-armored, sturdy warhorse. The horse itself is often equipped with protective barding that matches or complements the rider’s armor.
- **Armor:** The Horseguard’s armor is a blend of traditional knightly plate and lighter materials suited for mounted combat. This armor may include decorative elements like crests or emblems that signify allegiance to the castle.
- **Weapons:** They typically wield weapons that are effective in mounted combat, such as lances, swords, or maces. They might also carry ranged weapons like crossbows or throwing javelins for versatility.
- **Helmets:** The Horseguard’s helmet is usually designed for both protection and visibility, with features like visors or plumes to enhance their imposing appearance and functionality.

### **Abilities and Skills:**
- **Mounted Combat:** Castle Horseguards excel in combat while on horseback, allowing them to perform powerful charges and swift maneuvers. Their abilities might include charging attacks that knock back enemies or sweep attacks that deal damage in a wide arc.
- **Mobility:** Their mounted status provides increased speed and maneuverability compared to foot soldiers. This allows them to quickly respond to threats, reposition during battles, or chase down fleeing enemies.
- **Defense and Support:** They may have skills that allow them to act as a mobile defensive line, protecting key areas of the castle from attackers or escorting important characters. They might also have abilities to boost the morale of allied units or provide tactical advantages through their mobility.
- **Command Abilities:** Some Castle Horseguards may have command or leadership skills that enable them to lead cavalry charges, organize flanking maneuvers, or coordinate with other units in the castle’s defense.

### **Behavior and Role in Gameplay:**
- **Defender:** Their primary role is to provide a mobile defensive presence around the castle. They might patrol the outer areas, respond to breaches, or reinforce points of conflict during a siege or attack.
- **Tactical Use:** In gameplay, they can be strategically deployed to exploit gaps in enemy lines, engage enemy cavalry, or quickly reinforce vulnerable positions. Their ability to traverse different terrains makes them versatile in both offensive and defensive scenarios.
- **AI Patterns:** When controlled by AI, Castle Horseguards might exhibit patterns of behavior focused on patrolling, engaging in skirmishes, and maintaining control over key positions. They could also demonstrate tactics like flanking or harassing enemy units.

### **Interactions with Players:**
- **Allies:** As allies, Castle Horseguards might provide players with support during battles, assist in quests related to castle defense, or offer information about enemy movements. They might also be characters who players can interact with for strategic advice or assistance.
- **Enemies:** If antagonistic, Castle Horseguards could present a significant challenge due to their mobility and combat prowess. Players may need to devise specific strategies to counter their mounted attacks or exploit their weaknesses.

### **Unique Features:**
- **Versatility:** Their ability to fight from horseback allows for a dynamic combat experience, offering players diverse tactics and strategies.
- **Visual Appeal:** The combination of armored horses and skilled riders often adds to the visual grandeur of the game, enhancing the medieval atmosphere and providing a sense of grandeur and chivalry.

Overall, the Castle Horseguard combines the traditional role of a castle defender with the added mobility and impact of mounted combat, making them a crucial and versatile element in a game’s medieval or fantasy setting.
General Information

  • Unit Name: Castle HorseGuard
  • Unit ID: 735
  • Group: Special
  • Game: Battle Dogs
  • Version: 13.5.6
  • Replacing unit: Principal Cat

Complete Calculations
Buffed (increased/decreased) Stats at (800%)
Level 1 : 1,481 health ... 66 dmg / 0 dmg / 0 dmg
each lvl (+786 hp / +35 dmg.)
Level 50 : 40,000 health ... 1,800 dmg / 0 dmg / 0 dmg

General Informations

Health

1481

Knockback

4

Speed

15

TBA

20

Attack Range

175

Cost

200

Cooldown in seconds

2

Hitbox Position

0

Hitbox Size

320

Area Attack Flag

0

Min Z Layer

0

Max Z Layer

9

Attack Damages

1st Attack Damage

66

1st Attack Foreswing

20

1st LD

0

1st Width

0

1st Attack Ability

1

2nd Attack Damage

0

2nd Attack Foreswing

0

2nd LD

0

2nd Width

0

2nd Attack Ability

0

2nd LD Ability

0

3rd Attack Damage

0

3rd Attack Foreswing

0

3rd LD

0

3rd Width

0

3rd Attack Ability

0

3rd LD Ability

0

Traits

Red Flag

1

Floating Flag

1

Black Flag

1

Metal (Enemies) Flag

1

White Flag

1

Angel Flag

1

Alien Flag

1

Zombie Flag

1

Strong Against Flag

0

Metal Unit

0

Zombie Killer Flag

0

Witch Killer Flag

0

Witch Flag

0

Eva Angel Flag

0

Eva Angel Killer Flag

0

Relic Effective Flag

1

Aku Effective Flag

1

Colossus Slayer Flag

0

Corpse Slayer Flag

0

Behemoth Slayer Flag

0

Sage Slayer Flag

0

Abilities

Knockback Chance (%)

0

Freeze Chance (%)

0

Freeze Duration (f)

0

Slow Chance (%)

0

Slow Duration (f)

0

Resistant Flag

0

Massive Damage Flag

1

Critical Chance

0

Attack Only Flag

0

Extra money from Enemies Flag

0

Base Destroyer Flag

0

Wave Chance (%)

0

Wave Attack Level

0

Weaken Chance (%)

0

Weaken Duration (f)

0

Weaken (% decreased)

0

Strengthen (% of life activates)

0

Strengthen multiplier

0

Survive Chance

0

Barrier Break Chance

0

Warp Chance

0

Warp Duration

0

Minimum Warp Distance

0

Maximum Warp Distance

0

Insanely Tough Flag

0

Insane Damage Flag

0

Savage Blow Chance

0

Savage Blow Level

0

Dodge Attack Chance

0

Dodge Attack Duration

0

Surge Attack Chance

0

Surge Attack Min Range

0

Surge Attack Max Range

0

Surge Attack Level

0

Curse Chance (%)

0

Curse Duration (f)

0

Aku Shield Break Chance (%)

0

Behemoth Dodge Chance (%)

0

Behemoth Dodge Duration (f)

0

Mini Surge Flag

0

Counter Surge Flag

0

Conjure Spirit (-1)

-1

Immunities

Immune to Wave Flag

0

Block Boss Wave Flag

0

Immune to Knockback Flag

0

Immune to Freeze Flag

0

Immune to Slow Flag

0

Immune to Weaken Flag

0

Not Affected by Boss Wave Flag

-1

Immune to Warp Flag

0

Immune to Curse Flag

0

Immune to Toxic Flag

0

Immune to Surge Flag

0

Others

Frames Before Automatically Dying (-1 never dies)

0

Self-destruct

0

Spawn Animation (-1, 0)

-1

Soul Animation (-1 to 10)

0

Unique Spawn Animation

0

Gudetama Soul Animation

0

Always ZERO

0

Always -1

-1

Unknown Make ZERO

0

Unknown Make ZERO

0

Data
1481,4,15,66,20,175,200,60,0,320,1,0,0,20,0,9,1,1,1,1,1,1,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,0,0,0,0,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0

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