Certainly! "Metal Stickguy" is an intriguing and visually striking character that stands out in a game due to its unique blend of simplicity and complexity. Here’s a detailed description of this character:
### **Metal Stickguy**
**Appearance:**
- **Body Structure:** Metal Stickguy is a character designed with a minimalist aesthetic. It has a simple stick figure body, but its form is made entirely of polished, reflective metal. This metal body has a sleek, robotic quality, with joints and segments that highlight its mechanical nature.
- **Surface Texture:** The metal surface is smooth and shiny, with occasional glowing lines or circuit patterns that pulse with energy. The metallic finish gives it a futuristic and high-tech appearance, reflecting the environment around it.
- **Head and Face:** Its head is a simple, round metal sphere with a pair of glowing eyes. The eyes are often animated with various expressions or colors, providing a bit of personality and indicating its mood or actions.
- **Limbs:** The limbs are thin and segmented, ending in articulated, claw-like fingers. The arms and legs can extend or retract, allowing Metal Stickguy to perform various acrobatic and combat maneuvers.
**Behavior and Abilities:**
- **Basic Attacks:** Metal Stickguy utilizes its metal limbs to deliver quick, precise strikes. It can extend its arms for long-range attacks or use its sharp claws for close combat.
- **Magnetic Manipulation:** One of its signature abilities is the control of magnetic fields. Metal Stickguy can attract or repel metal objects in the environment, using these to create barriers, launch projectiles, or manipulate objects to solve puzzles.
- **Energy Shield:** It can generate a temporary energy shield from its metal surface, which absorbs damage and deflects incoming attacks. This shield can also reflect certain projectiles back at opponents.
- **Rapid Mobility:** Metal Stickguy can move with incredible speed and agility, utilizing its segmented limbs to perform rapid dashes and quick directional changes. This makes it a challenging opponent to pin down.
- **Overload Mode:** When critically damaged or when activating a special ability, Metal Stickguy can enter Overload Mode, causing its metal surface to glow intensely and become more volatile. In this mode, its attacks become more powerful, and it can emit electrical pulses that stun or damage nearby enemies.
**Arena:**
- **Environment:** The battle arena for Metal Stickguy is typically set in a high-tech or industrial environment. This could include metallic platforms, conveyor belts, and various mechanical hazards that complement its abilities.
- **Dynamic Hazards:** The arena might feature moving parts and interactive elements that Metal Stickguy can use to its advantage, such as magnetic fields or conveyor belts that can change the flow of the battle.
**Weaknesses:**
- **Electrical Disruption:** Despite its metallic body, Metal Stickguy is vulnerable to electrical attacks or electromagnetic pulses that can disrupt its systems and temporarily disable its abilities.
- **Overload Vulnerability:** While in Overload Mode, Metal Stickguy becomes more aggressive but also more unstable. This state can lead to it taking more damage if players can time their attacks effectively.
Metal Stickguy presents a blend of robotic precision and dynamic gameplay, making it a memorable and engaging character in any game.
General Information
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Buffed (increased/decreased) Stats at (100%) | |
---|---|
Level 1 : | 11 health ... 2,125 dmg / 0 dmg / 0 dmg each lvl (+4 hp / +757 dmg.) |
Level 130 : | 540 health ... 99,890 dmg / 0 dmg / 0 dmg |
General Informations
Health
11Knockback
1Speed
150TBA
0Attack Range
800Cost
500Cooldown in seconds
10Hitbox Position
0Hitbox Size
320Area Attack Flag
1Min Z Layer
0Max Z Layer
9Attack Damages
1st Attack Damage
21251st Attack Foreswing
61st LD
01st Width
01st Attack Ability
02nd Attack Damage
02nd Attack Foreswing
02nd LD
02nd Width
02nd Attack Ability
02nd LD Ability
03rd Attack Damage
03rd Attack Foreswing
03rd LD
03rd Width
03rd Attack Ability
03rd LD Ability
0Traits
Red Flag
1Floating Flag
1Black Flag
1Metal (Enemies) Flag
1White Flag
1Angel Flag
1Alien Flag
1Zombie Flag
1Strong Against Flag
0Metal Unit
1Zombie Killer Flag
0Witch Killer Flag
0Witch Flag
0Eva Angel Flag
0Eva Angel Killer Flag
0Relic Effective Flag
1Aku Effective Flag
1Colossus Slayer Flag
0Corpse Slayer Flag
0Behemoth Slayer Flag
0Sage Slayer Flag
0Abilities
Knockback Chance (%)
5Freeze Chance (%)
0Freeze Duration (f)
0Slow Chance (%)
0Slow Duration (f)
0Resistant Flag
0Massive Damage Flag
0Critical Chance
0Attack Only Flag
0Extra money from Enemies Flag
0Base Destroyer Flag
0Wave Chance (%)
0Wave Attack Level
0Weaken Chance (%)
0Weaken Duration (f)
0Weaken (% decreased)
0Strengthen (% of life activates)
0Strengthen multiplier
0Survive Chance
0Barrier Break Chance
100Warp Chance
0Warp Duration
0Minimum Warp Distance
0Maximum Warp Distance
0Insanely Tough Flag
0Insane Damage Flag
0Savage Blow Chance
0Savage Blow Level
0Dodge Attack Chance
0Dodge Attack Duration
0Surge Attack Chance
0Surge Attack Min Range
0Surge Attack Max Range
0Surge Attack Level
0Curse Chance (%)
0Curse Duration (f)
0Aku Shield Break Chance (%)
100Behemoth Dodge Chance (%)
0Behemoth Dodge Duration (f)
0Mini Surge Flag
0Counter Surge Flag
0Conjure Spirit (-1)
-1Immunities
Immune to Wave Flag
0Block Boss Wave Flag
0Immune to Knockback Flag
0Immune to Freeze Flag
0Immune to Slow Flag
0Immune to Weaken Flag
0Not Affected by Boss Wave Flag
-1Immune to Warp Flag
0Immune to Curse Flag
0Immune to Toxic Flag
0Immune to Surge Flag
0Others
Frames Before Automatically Dying (-1 never dies)
0Self-destruct
0Spawn Animation (-1, 0)
-1Soul Animation (-1 to 10)
0Unique Spawn Animation
0Gudetama Soul Animation
0Always ZERO
0Always -1
-1Unknown Make ZERO
0Unknown Make ZERO
0