"Metal Stick Guy" Unit#48 - Nova Pro v13.5.3

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Certainly! "Metal Stickguy" is an intriguing and visually striking character that stands out in a game due to its unique blend of simplicity and complexity. Here’s a detailed description of this character:


### **Metal Stickguy**


**Appearance:**

- **Body Structure:** Metal Stickguy is a character designed with a minimalist aesthetic. It has a simple stick figure body, but its form is made entirely of polished, reflective metal. This metal body has a sleek, robotic quality, with joints and segments that highlight its mechanical nature.

- **Surface Texture:** The metal surface is smooth and shiny, with occasional glowing lines or circuit patterns that pulse with energy. The metallic finish gives it a futuristic and high-tech appearance, reflecting the environment around it.

- **Head and Face:** Its head is a simple, round metal sphere with a pair of glowing eyes. The eyes are often animated with various expressions or colors, providing a bit of personality and indicating its mood or actions.

- **Limbs:** The limbs are thin and segmented, ending in articulated, claw-like fingers. The arms and legs can extend or retract, allowing Metal Stickguy to perform various acrobatic and combat maneuvers.


**Behavior and Abilities:**

- **Basic Attacks:** Metal Stickguy utilizes its metal limbs to deliver quick, precise strikes. It can extend its arms for long-range attacks or use its sharp claws for close combat.

- **Magnetic Manipulation:** One of its signature abilities is the control of magnetic fields. Metal Stickguy can attract or repel metal objects in the environment, using these to create barriers, launch projectiles, or manipulate objects to solve puzzles.

- **Energy Shield:** It can generate a temporary energy shield from its metal surface, which absorbs damage and deflects incoming attacks. This shield can also reflect certain projectiles back at opponents.

- **Rapid Mobility:** Metal Stickguy can move with incredible speed and agility, utilizing its segmented limbs to perform rapid dashes and quick directional changes. This makes it a challenging opponent to pin down.

- **Overload Mode:** When critically damaged or when activating a special ability, Metal Stickguy can enter Overload Mode, causing its metal surface to glow intensely and become more volatile. In this mode, its attacks become more powerful, and it can emit electrical pulses that stun or damage nearby enemies.


**Arena:**

- **Environment:** The battle arena for Metal Stickguy is typically set in a high-tech or industrial environment. This could include metallic platforms, conveyor belts, and various mechanical hazards that complement its abilities.

- **Dynamic Hazards:** The arena might feature moving parts and interactive elements that Metal Stickguy can use to its advantage, such as magnetic fields or conveyor belts that can change the flow of the battle.


**Weaknesses:**

- **Electrical Disruption:** Despite its metallic body, Metal Stickguy is vulnerable to electrical attacks or electromagnetic pulses that can disrupt its systems and temporarily disable its abilities.

- **Overload Vulnerability:** While in Overload Mode, Metal Stickguy becomes more aggressive but also more unstable. This state can lead to it taking more damage if players can time their attacks effectively.


Metal Stickguy presents a blend of robotic precision and dynamic gameplay, making it a memorable and engaging character in any game.

General Information


Unit Name: Metal Stick Guy
Unit ID: 48
Game: Nova Pro
Version: v13.5.3
Replacing unit: Pirate Cat
Creator: Wesley2012


Buffed (increased/decreased) Stats at (100%)
Level 1 : 11 health ... 2,125 dmg / 0 dmg / 0 dmg
each lvl (+4 hp / +757 dmg.)
Level 130 : 540 health ... 99,890 dmg / 0 dmg / 0 dmg

General Informations

Health

11

Knockback

1

Speed

150

TBA

0

Attack Range

800

Cost

500

Cooldown in seconds

10

Hitbox Position

0

Hitbox Size

320

Area Attack Flag

1

Min Z Layer

0

Max Z Layer

9

Attack Damages

1st Attack Damage

2125

1st Attack Foreswing

6

1st LD

0

1st Width

0

1st Attack Ability

0

2nd Attack Damage

0

2nd Attack Foreswing

0

2nd LD

0

2nd Width

0

2nd Attack Ability

0

2nd LD Ability

0

3rd Attack Damage

0

3rd Attack Foreswing

0

3rd LD

0

3rd Width

0

3rd Attack Ability

0

3rd LD Ability

0

Traits

Red Flag

1

Floating Flag

1

Black Flag

1

Metal (Enemies) Flag

1

White Flag

1

Angel Flag

1

Alien Flag

1

Zombie Flag

1

Strong Against Flag

0

Metal Unit

1

Zombie Killer Flag

0

Witch Killer Flag

0

Witch Flag

0

Eva Angel Flag

0

Eva Angel Killer Flag

0

Relic Effective Flag

1

Aku Effective Flag

1

Colossus Slayer Flag

0

Corpse Slayer Flag

0

Behemoth Slayer Flag

0

Sage Slayer Flag

0

Abilities

Knockback Chance (%)

5

Freeze Chance (%)

0

Freeze Duration (f)

0

Slow Chance (%)

0

Slow Duration (f)

0

Resistant Flag

0

Massive Damage Flag

0

Critical Chance

0

Attack Only Flag

0

Extra money from Enemies Flag

0

Base Destroyer Flag

0

Wave Chance (%)

0

Wave Attack Level

0

Weaken Chance (%)

0

Weaken Duration (f)

0

Weaken (% decreased)

0

Strengthen (% of life activates)

0

Strengthen multiplier

0

Survive Chance

0

Barrier Break Chance

100

Warp Chance

0

Warp Duration

0

Minimum Warp Distance

0

Maximum Warp Distance

0

Insanely Tough Flag

0

Insane Damage Flag

0

Savage Blow Chance

0

Savage Blow Level

0

Dodge Attack Chance

0

Dodge Attack Duration

0

Surge Attack Chance

0

Surge Attack Min Range

0

Surge Attack Max Range

0

Surge Attack Level

0

Curse Chance (%)

0

Curse Duration (f)

0

Aku Shield Break Chance (%)

100

Behemoth Dodge Chance (%)

0

Behemoth Dodge Duration (f)

0

Mini Surge Flag

0

Counter Surge Flag

0

Conjure Spirit (-1)

-1

Immunities

Immune to Wave Flag

0

Block Boss Wave Flag

0

Immune to Knockback Flag

0

Immune to Freeze Flag

0

Immune to Slow Flag

0

Immune to Weaken Flag

0

Not Affected by Boss Wave Flag

-1

Immune to Warp Flag

0

Immune to Curse Flag

0

Immune to Toxic Flag

0

Immune to Surge Flag

0

Others

Frames Before Automatically Dying (-1 never dies)

0

Self-destruct

0

Spawn Animation (-1, 0)

-1

Soul Animation (-1 to 10)

0

Unique Spawn Animation

0

Gudetama Soul Animation

0

Always ZERO

0

Always -1

-1

Unknown Make ZERO

0

Unknown Make ZERO

0

Data
11,1,150,2125,0,800,500,300,0,320,1,0,1,6,0,9,1,1,1,1,1,1,1,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,-1,0,-1,0,0,0,0,0,0,0,0,-1,0,0,0,100,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,100,1,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0



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