Sure! In a game, Void Duck is a unique and formidable boss character, designed to blend whimsy with a sense of cosmic mystery. Here’s a detailed description:
### **Void Duck**
**Appearance:**
- **Body Structure:** Void Duck is an imposing, otherworldly duck with an aura of dark energy. Its body is larger and more angular than a typical duck, giving it a surreal, almost alien appearance. The overall shape is somewhat streamlined, but with exaggerated features that emphasize its cosmic nature.
- **Color Scheme:** Its feathers are a mix of deep void blacks and purples, with swirling patterns of stardust and nebulae that shift and shimmer across its form. Occasionally, its feathers appear to dissolve into shadowy mist, enhancing its ethereal quality.
- **Eyes:** Its eyes are large, glowing orbs with a deep, mesmerizing hue that seems to reflect the vastness of space. They change color in response to its actions and can convey a sense of malevolence or curiosity.
- **Beak and Talons:** The beak is sharp and metallic, with a metallic sheen that contrasts with its dark feathers. Its talons are elongated and clawed, capable of causing significant damage. They also have a faint, pulsating glow, hinting at their energy-based attacks.
**Behavior and Abilities:**
- **Void Quack:** Void Duck’s signature attack is the Void Quack, a powerful soundwave emitted from its beak. This quack distorts reality, creating shockwaves that can cause damage and disorient players. The soundwaves also have a chance to summon void rifts that spawn smaller minions or hazards.
- **Shadow Dive:** It can perform a Shadow Dive, where it vanishes into a swirl of dark mist and reappears in another location. This ability allows it to evade attacks and reposition itself strategically. The dive also leaves behind a trail of shadowy energy that can damage players.
- **Cosmic Feathers:** Void Duck can launch a barrage of cosmic feathers that explode on impact, dealing area-of-effect damage and creating lingering void zones that damage players over time. These feathers can also temporarily reduce player mobility.
- **Eclipse Shield:** At times, Void Duck summons an Eclipse Shield, a protective barrier of dark energy that absorbs incoming attacks and reflects a portion of the damage back at players. During this phase, Void Duck is more resistant to damage but can be attacked through gaps in the shield.
- **Gravity Warp:** It can manipulate gravity in localized areas, causing players to experience sudden shifts in weightlessness or intense gravity. This ability can disrupt movement and make the battlefield more challenging.
**Arena:**
- **Environment:** The arena is set in a cosmic-themed environment, such as a floating platform in the void of space or a celestial observatory. The background is a swirling mass of stars and nebulae, with occasional bursts of cosmic energy.
- **Dynamic Hazards:** The arena features shifting gravitational fields and floating debris that players need to navigate. Periodic void rifts may appear, creating hazards or summoning additional minions to assist Void Duck.
**Weaknesses:**
- **Void Rift Exposure:** Void Duck’s attacks that create void rifts are also a vulnerability. If players can close or manage these rifts, they can weaken Void Duck’s defenses and create openings for attack.
- **Gravity Manipulation:** During its Gravity Warp ability, Void Duck can be more easily targeted and damaged if players can adapt quickly to the changing gravity conditions.
Void Duck combines a playful yet daunting appearance with a range of cosmic-themed abilities, making for a memorable and engaging boss fight that challenges players both strategically and reflexively.
General Information
Buffed (increased/decreased) Stats at (100%) | |
---|---|
Level 1 : | 12,744 health ... 37 dmg / 373 dmg / 373 dmg each lvl (+4,544 hp / +13 dmg.) |
Level 130 : | 599,000 health ... 1,755 dmg / 17,550 dmg / 17,550 dmg |
General Informations
Health
12744Knockback
50Speed
15TBA
50Attack Range
250Cost
1250Cooldown in seconds
15Hitbox Position
0Hitbox Size
320Area Attack Flag
1Min Z Layer
0Max Z Layer
9Attack Damages
1st Attack Damage
371st Attack Foreswing
101st LD
11st Width
2501st Attack Ability
12nd Attack Damage
3732nd Attack Foreswing
212nd LD
12nd Width
3002nd Attack Ability
12nd LD Ability
03rd Attack Damage
3733rd Attack Foreswing
323rd LD
13rd Width
3503rd Attack Ability
13rd LD Ability
0Traits
Red Flag
1Floating Flag
1Black Flag
1Metal (Enemies) Flag
1White Flag
1Angel Flag
1Alien Flag
1Zombie Flag
1Strong Against Flag
0Metal Unit
0Zombie Killer Flag
1Witch Killer Flag
0Witch Flag
0Eva Angel Flag
0Eva Angel Killer Flag
0Relic Effective Flag
1Aku Effective Flag
1Colossus Slayer Flag
0Corpse Slayer Flag
0Behemoth Slayer Flag
0Sage Slayer Flag
0Abilities
Knockback Chance (%)
0Freeze Chance (%)
0Freeze Duration (f)
0Slow Chance (%)
0Slow Duration (f)
0Resistant Flag
0Massive Damage Flag
0Critical Chance
0Attack Only Flag
0Extra money from Enemies Flag
0Base Destroyer Flag
0Wave Chance (%)
0Wave Attack Level
0Weaken Chance (%)
0Weaken Duration (f)
0Weaken (% decreased)
0Strengthen (% of life activates)
0Strengthen multiplier
0Survive Chance
0Barrier Break Chance
0Warp Chance
40Warp Duration
150Minimum Warp Distance
150Maximum Warp Distance
250Insanely Tough Flag
0Insane Damage Flag
0Savage Blow Chance
0Savage Blow Level
0Dodge Attack Chance
0Dodge Attack Duration
0Surge Attack Chance
50Surge Attack Min Range
500Surge Attack Max Range
999Surge Attack Level
4Curse Chance (%)
0Curse Duration (f)
0Aku Shield Break Chance (%)
0Behemoth Dodge Chance (%)
0Behemoth Dodge Duration (f)
0Mini Surge Flag
0Counter Surge Flag
0Conjure Spirit (-1)
-1Immunities
Immune to Wave Flag
0Block Boss Wave Flag
0Immune to Knockback Flag
0Immune to Freeze Flag
1Immune to Slow Flag
1Immune to Weaken Flag
0Not Affected by Boss Wave Flag
-1Immune to Warp Flag
0Immune to Curse Flag
0Immune to Toxic Flag
0Immune to Surge Flag
1Others
Frames Before Automatically Dying (-1 never dies)
0Self-destruct
0Spawn Animation (-1, 0)
-1Soul Animation (-1 to 10)
0Unique Spawn Animation
0Gudetama Soul Animation
0Always ZERO
0Always -1
-1Unknown Make ZERO
0Unknown Make ZERO
0